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A01=Doug Bowman
A01=Ernst Kruijff
A01=Ivan Poupyrev
A01=Joseph LaViola
A01=Jr.
A01=Ryan McMahan
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Age Group_Uncategorized
Author_Doug Bowman
Author_Ernst Kruijff
Author_Ivan Poupyrev
Author_Joseph LaViola
Author_Jr.
Author_Ryan McMahan
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Category1=Non-Fiction
Category=UG
Category=UMZ
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COP=United States
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3D User Interfaces: Theory and Practice

From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction.

 

This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation.

 

You'll find authoritative, accessible coverage of all this, and much more:

  • Essentials of HCI and human factors (for thousands of students and practitioners now entering the field)
  • How 3D UIs have evolved, and the hard problems that remain
  • 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration
  • How 3D input/output enables users to perceive and act much as they do in the physical world
  • 3D output devices, including visual, auditory, haptic, and tactile displays
  • 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input)
  • 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control
  • Strategies for designing and developing 3D UIs, including the use of 2D interaction; magic vs. natural interaction techniques; multimodal interaction, and two-handed interaction
  • Evaluating existing 3D UIs, and previewing their future
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Current price €58.43
Original price €61.50
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A01=Doug BowmanA01=Ernst KruijffA01=Ivan PoupyrevA01=Joseph LaViolaA01=Jr.A01=Ryan McMahanAge Group_UncategorizedAuthor_Doug BowmanAuthor_Ernst KruijffAuthor_Ivan PoupyrevAuthor_Joseph LaViolaAuthor_Jr.Author_Ryan McMahanautomatic-updateCategory1=Non-FictionCategory=UGCategory=UMZCategory=UYZGCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=In stockPrice_€50 to €100PS=Activesoftlaunch
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Product Details
  • Publication Date: 14 Apr 2017
  • Publisher: Pearson Education (US)
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9780134034324

About Doug BowmanErnst KruijffIvan PoupyrevJoseph LaViolaJr.Ryan McMahan

JOSEPH J. LAVIOLA JR. Associate Professor of Computer Science directs the Interactive Systems and User Experience Research Cluster of Excellence at the University of Central Florida. ERNST KRUIJFF Interim Professor for Computer Graphics and Interactive Systems at the Institute of Visual Computing Bonn-Rhein-Sieg University of Applied Sciences leads the 3DMi groups design of multisensory 3D user interfaces. RYAN P. McMAHAN Associate Professor of Computer Science at UT Dallas directs its Future Immersive Virtual Environments (FIVE) Lab. DOUG A. BOWMAN Professor of Computer Science at Virginia Tech directs its 3D Interaction Research Group and Center for Human-Computer Interaction. He is an ACM Distinguished Scientist. IVAN POUPYREV is Technical Program Lead working on advanced interaction research at Googles Advanced Technology and Products (ATAP) division.

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