{"product_id":"3ds-max-basics-for-modeling-video-game-assets-volume-3","title":"3ds Max Basics for Modeling Video Game Assets, Volume 1","description":"\u003cp\u003e\u003ci\u003e3ds Max Basics for Modeling Video Game Assets, Volume One \u003c\/i\u003eis a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.\u003c\/p\u003e\u003cp\u003eThrough a structured, step-by-step process, readers build a modular medieval castle environment—progressing from basic forms to fully textured, export-ready game assets. Each lesson simulates a professional game studio pipeline, reinforcing key concepts while preparing students to integrate their work into the Unity game engine.\u003c\/p\u003e\u003cp\u003eThe book features updated workflows and visual references, practical tips for modeling, UV mapping, and exporting, and reinforced learning through repetition and milestone-based projects. While the instruction is presented in 3ds Max, the principles and workflows are transferable to other major 3D modeling platforms.\u003c\/p\u003e\u003cp\u003eStay current with updates, resources, and downloadable project files at 3dsMaxBasics.com—a dedicated hub for both students and instructors.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eIdeal for:\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eGame design and animation courses\u003c\/li\u003e\n\u003cli\u003eHigh school, college, and university programs\u003c\/li\u003e\n\u003cli\u003eSelf-paced learners and creative technology classrooms\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eKey Features:\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eA proven curriculum refined through teaching over 1,000 video game students\u003c\/li\u003e\n\u003cli\u003eClear, concise instruction designed for self-paced learning\u003c\/li\u003e\n\u003cli\u003eStep-by-step visuals that reinforce concepts and techniques\u003c\/li\u003e\n\u003cli\u003eIncludes project files and instructions for exporting assets into Unity\u003c\/li\u003e\n\u003cli\u003eAppendices with additional 3ds Max tools and reference materials\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eThis Edition Includes:\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUpdated workflows and visual references\u003c\/li\u003e\n\u003cli\u003ePractical tips for modeling, UV mapping, and exporting\u003c\/li\u003e\n\u003cli\u003eReinforced learning through repetition and milestone-based projects\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":57349301895512,"sku":"9781041273967","price":107.99,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9781041273967_0548785d-72f9-4dd7-bec0-630ad7719162.jpg?v=1780049772","url":"https:\/\/agendabookshop.com\/products\/3ds-max-basics-for-modeling-video-game-assets-volume-3","provider":"Agenda Bookshop","version":"1.0","type":"link"}