{"product_id":"3ds-max-basics-for-modeling-video-game-assets-volume-5","title":"3ds Max Basics for Modeling Video Game Assets, Volume 2","description":"\u003cp\u003e\u003ci\u003e3ds Max Basics for Modeling Video Game Assets, Volume Two \u003c\/i\u003ebuilds on the foundational skills introduced in Volume One, guiding readers into the creation of fully realized 3D characters for video games. Written by veteran instructor and industry artist Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.\u003c\/p\u003e\u003cp\u003eThrough a structured, step-by-step process, readers create characters designed for the medieval castle environment developed in Volume One. Characters are rigged using the Character Animation Toolkit (CAT), skinned using the Skin Modifier, and animated with essential in-game movements. The completed characters are then exported into the Unity game engine and integrated into a playable third-person environment.\u003c\/p\u003e\u003cp\u003eThe book features an integrated character pipeline from modeling to in-engine implementation, reinforcing learning through repetition while simulating a professional game studio pipeline—guiding readers through asset research, placeholder development, final modeling, UV mapping, and texturing using techniques such as box mapping and Quick Peel.\u003c\/p\u003e\u003cp\u003eWhile instruction is presented using 3ds Max, the principles and workflows are transferable to other major 3D modeling and animation platforms. Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.com—a dedicated hub for both students and instructors.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eIdeal for:\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eGame design, animation, and character development courses\u003c\/li\u003e\n\u003cli\u003eHigh school, college, and university programs\u003c\/li\u003e\n\u003cli\u003eSelf-paced learners and creative technology classrooms\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eKey Features:\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eStep-by-step introduction to character modeling, rigging, and animation\u003c\/li\u003e\n\u003cli\u003eGradual progression of rigging concepts including linking, IK, FK, skin deformation, and vertex weighting\u003c\/li\u003e\n\u003cli\u003eProven curriculum developed through teaching over 1,000 video game students\u003c\/li\u003e\n\u003cli\u003eIncludes project files and instructions for exporting characters into Unity\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eThis Edition Includes:\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eIntegrated character pipeline from modeling to in-engine implementation\u003c\/li\u003e\n\u003cli\u003ePractical animation exercises using game-ready movement cycles\u003c\/li\u003e\n\u003cli\u003eReinforced learning through repetition and milestone-based projects\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Product","offer_id":57394645041496,"sku":"9781041273981","price":107.99,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9781041273981.jpg?v=1780049771","url":"https:\/\/agendabookshop.com\/products\/3ds-max-basics-for-modeling-video-game-assets-volume-5","provider":"Agenda Bookshop","version":"1.0","type":"link"}