{"product_id":"animation-maths-1","title":"Animation Maths","description":"\u003cp\u003eThis updated version of \u003cstrong\u003e\u003cem\u003eAnimation Maths\u003c\/em\u003e\u003c\/strong\u003e is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, \u003cstrong\u003e\u003cem\u003eAnimation Maths\u003c\/em\u003e\u003c\/strong\u003e offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, \u003cstrong\u003e\u003cem\u003eAnimation Maths\u003c\/em\u003e\u003c\/strong\u003e shows the abilities of quaternions as superior 3D rotators.\u003c\/p\u003e","brand":"Lannoo Publishers","offers":[{"title":"Default Title","offer_id":54229481816408,"sku":"9789401474955","price":43.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9789401474955_ed9e1d58-5d24-48f7-a53b-46effa07c3e1.jpg?v=1777137321","url":"https:\/\/agendabookshop.com\/products\/animation-maths-1","provider":"Agenda Bookshop","version":"1.0","type":"link"}