{"product_id":"artificial-intelligence-in-games","title":"Artificial Intelligence in Games","description":"\u003cp\u003eThis book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.\u003c\/p\u003e\u003cp\u003eEach chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.\u003c\/p\u003e\u003cp\u003eThis book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":54237609460056,"sku":"9781032033228","price":70.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9781032033228_efd652cc-e3d6-47b0-badb-2c1dcdbfa8ad.jpg?v=1777525215","url":"https:\/\/agendabookshop.com\/products\/artificial-intelligence-in-games","provider":"Agenda Bookshop","version":"1.0","type":"link"}