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Please note that books with a 10-20 working days delivery time may not arrive before Christmas.
A01=Ben Smith
A01=Eric Wing
A01=Ian Marsh
A01=Peter Bakhirev
A01=PJ Cabrera
A01=Roderick Smith
A01=Scott Penberthy
A01=Stuart Marsh
Age Group_Uncategorized
Age Group_Uncategorized
Author_Ben Smith
Author_Eric Wing
Author_Ian Marsh
Author_Peter Bakhirev
Author_PJ Cabrera
Author_Roderick Smith
Author_Scott Penberthy
Author_Stuart Marsh
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Category1=Non-Fiction
Category=UMK
Category=UMQ
Category=UMS
COP=Germany
Delivery_Delivery within 10-20 working days
Language_English
PA=Available
Price_€20 to €50
PS=Active
softlaunch

Beginning iPhone Games Development

iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:

  • Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
  • Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
  • Game networking with GameKit, Bonjour, and Internet sharing

For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.

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Current price €29.44
Original price €30.99
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A01=Ben SmithA01=Eric WingA01=Ian MarshA01=Peter BakhirevA01=PJ CabreraA01=Roderick SmithA01=Scott PenberthyA01=Stuart MarshAge Group_UncategorizedAuthor_Ben SmithAuthor_Eric WingAuthor_Ian MarshAuthor_Peter BakhirevAuthor_PJ CabreraAuthor_Roderick SmithAuthor_Scott PenberthyAuthor_Stuart Marshautomatic-updateCategory1=Non-FictionCategory=UMKCategory=UMQCategory=UMSCOP=GermanyDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€20 to €50PS=Activesoftlaunch
Delivery/Collection within 10-20 working days
Product Details
  • Dimensions: 191 x 235mm
  • Publication Date: 12 May 2010
  • Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
  • Publication City/Country: Germany
  • Language: English
  • ISBN13: 9781430225997

About Ben SmithEric WingIan MarshPeter BakhirevPJ CabreraRoderick SmithScott PenberthyStuart Marsh

PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries programming in C C++ Java PHP Python and Ruby. But his real passion for many years has been hacking gadgets (i.e. turning a Sega Dreamcast into a NetBSD router or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast PlayStation 2 GameBoy Advance and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.

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