{"product_id":"computer-graphics-through-opengl®-1","title":"Computer Graphics Through OpenGL®","description":"\u003cp\u003e\u003cb\u003eCOMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGL\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, \u003cb\u003eComputer Graphics Through OpenGL®: From Theory to Experiments\u003c\/b\u003e is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.\u003c\/p\u003e\u003cp\u003eThe undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®, as well as using WebGL® in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.\u003c\/p\u003e\u003cp\u003eThis book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eFeatures\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCovers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling\u003c\/li\u003e\n\u003cli\u003eComprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders\u003c\/li\u003e\n\u003cli\u003eComprehensive coverage of WebGL® 2.0.\u003c\/li\u003e\n\u003cli\u003eIncludes 440 programs and experiments\u003c\/li\u003e\n\u003cli\u003eContains 700 exercises, 100 worked examples and 650 four-color illustrations\u003c\/li\u003e\n\u003cli\u003eRequires no previous knowledge of computer graphics\u003c\/li\u003e\n\u003cli\u003eBalances theory with programming practice using a hands-on interactive approach to explain the underlying concepts\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eSupport materials and instructor resources including an Instructor Manual and Figure slides can be found via the companion website here: https:\/\/www.sumantaguha.com\/.\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Product","offer_id":57427681149272,"sku":"9781032262697","price":64.99,"currency_code":"EUR","in_stock":false}],"url":"https:\/\/agendabookshop.com\/products\/computer-graphics-through-opengl%c2%ae-1","provider":"Agenda Bookshop","version":"1.0","type":"link"}