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Dramatic Storytelling & Narrative Design: A Writers Guide to Video Games and Transmedia

English

By (author): Ross Berger

One of the best Storytelling books of all time BookAuthority

This book provides an industry professionals firsthand POV into narrative designs practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflixs interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; its necessary as well.

Key Features:

  • Practical how-tos to meet the ever-increasing studio demands for a narrative designer
  • Critical analysis of the narrative of two best-selling games
  • Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree
  • Deep breakdowns and definitions of story beats and dramatic devices
  • Pro-tips on better documentation and overall job preparedness
See more
Current price €50.43
Original price €61.50
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Product Details
  • Weight: 380g
  • Dimensions: 156 x 234mm
  • Publication Date: 03 Sep 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: United Kingdom
  • Language: English
  • ISBN13: 9781138319738

About Ross Berger

Ross Berger started his writing career as a playwright in New York where he received the Cherry Lane Mentorship Fellowship the Dramatists Guild Playwriting Fellowship and the Ensemble Studio Theatres Next-Step Fellowship. In 2004 he co-wrote the Emmy-submitted Sweeps Week episode Gov Love for NBCs Law & Order. Since 2007 his career has been part Hollywood and part Silicon Valley. Ross bridges the gap between the two by designing writing and producing story experiences across traditional and new media platforms. Credits include the Webby-Award winning LonelyGirl15 (2007-2008) the Obama Girl franchise (2007-2008) and the Matt Damon/Ben Affleck-produced show The Runner (2016). In the video game industry Ross was the senior narrative designer for Microsoft Studios and Electronic Arts for such titles as Quantum Break (2016) Sunset Overdrive (2014) and the NBA Live (2017-2019) franchise. Ross first console title was CSI: Deadly Intent (2009) where he learned video game storytelling from the former masters of game narrative Telltale Games. (Rest in peace.) Ross has also worked heavily in Virtual Reality as a writer for the Oculus Rift launch title Farlands (2016) and the award-winning Eclipse: Edge of Light (2017) for the Google Daydream and Oculus Go. Ross is also a published author a former animation writer and a one-time scenario writer of a board game. A graduate of Brandeis (BA Philosophy) and Columbia (MFA Playwriting) universities Ross is a member of the Writers Guild of America and the Television Academy.

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