{"product_id":"essential-mathematics-for-games-and-interactive-applications","title":"Essential Mathematics for Games and Interactive Applications","description":"\u003cp\u003e\u003cem\u003eExpert Guidance on the Math Needed for 3D Game Programming\u003c\/em\u003eDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, \u003cstrong\u003eEssential Mathematics for Games and Interactive Applications, Third Edition\u003c\/strong\u003e illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eNew to the Third Edition\u003c\/em\u003eCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eThe Foundation for Successful 3D Programming\u003c\/em\u003eThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eAn Introduction to Creating Real and Active Virtual Worlds\u003c\/em\u003eThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eWeb Resource\u003c\/em\u003eA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors’ GDC tutorials.\u003c\/p\u003e","brand":"Apple Academic Press Inc.","offers":[{"title":"Default Title","offer_id":54255319613784,"sku":"9781482250923","price":132.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9781482250923_0ebb1403-557e-4c8b-b23a-eed07b93042f.jpg?v=1768312822","url":"https:\/\/agendabookshop.com\/products\/essential-mathematics-for-games-and-interactive-applications","provider":"Agenda Bookshop","version":"1.0","type":"link"}