{"product_id":"gaming-and-gamers-in-times-of-pandemic","title":"Gaming and Gamers in Times of Pandemic","description":"\u003cp\u003e\u003cb\u003eThis edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eThe COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. \u003cbr\u003e\u003cbr\u003e\u003ci\u003eGaming and Gamers in Times of Pandemic\u003c\/i\u003e studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.\u003c\/p\u003e","brand":"Bloomsbury Publishing Plc","offers":[{"title":"Default Title","offer_id":54526771495256,"sku":"9798765110249","price":36.5,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9798765110249_ccfa8339-59ec-478b-b447-26a4a7259c40.jpg?v=1777908630","url":"https:\/\/agendabookshop.com\/products\/gaming-and-gamers-in-times-of-pandemic","provider":"Agenda Bookshop","version":"1.0","type":"link"}