Getting Started in 3D with 3ds Max

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3D visualisation education
3ds Max
3ds Max Fi Le
3ds Max File
3ds Max Interface
3ds Max Scene
A01=Ted Boardman
animation pipeline basics
Author_Ted Boardman
Camera01 Viewport
Category=AFKV
Category=AJ
Clone Objects
computer graphics fundamentals
digital lighting workflows
Edit Mesh Modifier
Edit Poly
Edit Poly Modifier
editor
eq_art-fashion-photography
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Front Viewport
Main Toolbar
material
Mental Ray
modify
Modify Panel
Object Type Rollout
panel
parameters
Parameters Rollout
Perspective Viewport
polygonal modelling techniques
procedural surface generation
production workflow for scientific visualisation
Render Frame Window
Render Setup Dialog
Ribbon Menu
rollout
scene
slate
Slate Material Editor
Stack View
Time Slider
top
Top Viewport
UVW Map Modifi Er
viewport

Product details

  • ISBN 9781138417830
  • Weight: 1120g
  • Dimensions: 189 x 246mm
  • Publication Date: 02 Aug 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
Ted Boardman has been author or co-author of 14 books on 3ds Max which have been sold worldwide in many languages. He is an award-winning 3ds Max trainer specializing in fundamental training techniques and has worked with 3ds Max since its inception.

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