{"product_id":"identity-and-play-in-interactive-digital-media-1","title":"Identity and Play in Interactive Digital Media","description":"\u003cp\u003eRecent shifts in new literacy studies have expanded definitions of text, reading\/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are \u003ci\u003eread\u003c\/i\u003e by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity.\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":54242981445976,"sku":"9780367885366","price":55.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9780367885366.jpg?v=1777693518","url":"https:\/\/agendabookshop.com\/products\/identity-and-play-in-interactive-digital-media-1","provider":"Agenda Bookshop","version":"1.0","type":"link"}