{"product_id":"introduction-to-game-studies-1","title":"Introduction to Game Studies","description":"An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. \n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eKey concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eStudents will learn to:\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e- Understand and analyse different aspects of phenomena we recognise as ′game′ and play′\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e-  Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e- Understand games as dynamic systems of meaning-making \u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e-  Interpret the context of games as ′culture′ and subculture\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e- Analyse the relationship between technology and interactivity and between ′game′ and ′reality′\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e- Situate games within the context of digital culture and the information society\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eWith further reading suggestions, images, exercises, online resources  and a whole chapter devoted to preparing students to do their own game studies project, \u003ci\u003eAn Introduction to Game Studies\u003c\/i\u003e is the complete toolkit for all students pursuing the study of games. \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe companion website at \u003cb\u003ewww.sagepub.co.uk\/mayra\u003c\/b\u003e contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at \u003cb\u003ewww.gamestudiesbook.net\u003c\/b\u003e, which will be regularly blogged and updated by the author.\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003eProfessor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.\u003c\/p\u003e","brand":"SAGE Publications Inc","offers":[{"title":"Default Title","offer_id":54245864079704,"sku":"9781412934466","price":69.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9781412934466_e328c39a-75ef-4d94-9751-750525500077.jpg?v=1777775420","url":"https:\/\/agendabookshop.com\/products\/introduction-to-game-studies-1","provider":"Agenda Bookshop","version":"1.0","type":"link"}