{"product_id":"metareference-in-videogames","title":"Metareference in Videogames","description":"\u003cp\u003eTaking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames.\u003c\/p\u003e\u003cp\u003eDrawing on a rich body of research in game studies, transmedial narratology, and neighbouring disciplines, the author combines detailed close-reading-style analyses of the indie games \u003ci\u003eWhat Remains of Edith Finch\u003c\/i\u003e, \u003ci\u003eThe Magic Circle\u003c\/i\u003e and \u003ci\u003eOneShot\u003c\/i\u003e with a breadth of examples and systematic analyses that span multiple genres as well as several decades of videogaming. In doing so, the book maps different metareferential elements that can be found in videogames and proposes an original model for their analysis, while showcasing the complex interrelations among different metareferential elements in contemporary videogames. \u003c\/p\u003e\u003cp\u003eThis book will appeal to videogame researchers and transmedial narratologists as well as to those interested in metaization in media and popular culture across disciplines.\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":54410866819416,"sku":"9781032978949","price":192.2,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9781032978949.jpg?v=1769857252","url":"https:\/\/agendabookshop.com\/products\/metareference-in-videogames","provider":"Agenda Bookshop","version":"1.0","type":"link"}