{"product_id":"online-gaming-and-playful-organization-1","title":"Online Gaming and Playful Organization","description":"\u003cp\u003e\u003cem\u003eOnline Gaming and Playful Organization\u003c\/em\u003e explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems. \u003c\/p\u003e\u003cp\u003eBy examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable. \u003c\/p\u003e\u003cp\u003eBased on original research, \u003cem\u003eOnline Gaming and Playful Organization\u003c\/em\u003e establishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations. \u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":54239450202456,"sku":"9780415838580","price":204.6,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9780415838580.jpg?v=1769716842","url":"https:\/\/agendabookshop.com\/products\/online-gaming-and-playful-organization-1","provider":"Agenda Bookshop","version":"1.0","type":"link"}