{"product_id":"pc-graphics-handbook","title":"PC Graphics Handbook","description":"\u003cp\u003eThe PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. \u003cbr\u003e\u003cbr\u003eDiscussions address:\u003c\/p\u003e\u003cli\u003e2D and 3D graphics programming for Windows and DOS\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eDevice-independent graphics\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eMathematics for computer graphics\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eGraphics algorithms and procedural operations\u003cbr\u003e \u003c\/li\u003e\u003cli\u003ePC video systems architecture, including its history and development\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eHigh-end graphics systems and coprocessors\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eArtificial life\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eVirtual reality\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eAnimation techniques for simulations and video games\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eVGA, SuperVGA, and VESA\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eDevice drivers\u003cbr\u003e \u003c\/li\u003e\u003cli\u003eGraphics and animation primitives\u003cbr\u003e\u003cbr\u003e The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.\u003c\/li\u003e","brand":"Taylor \u0026 Francis Inc","offers":[{"title":"Default Title","offer_id":54242241610072,"sku":"9780849316784","price":285.2,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9780849316784.jpg?v=1777644021","url":"https:\/\/agendabookshop.com\/products\/pc-graphics-handbook","provider":"Agenda Bookshop","version":"1.0","type":"link"}