{"product_id":"pervasive-games","title":"Pervasive Games","description":"Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.\n\nThis book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre.\n\nPervasive Games covers everything from theory and design to history and marketing.","brand":"Taylor \u0026 Francis Inc","offers":[{"title":"Default Title","offer_id":54231648665944,"sku":"9780123748539","price":67.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9780123748539_6b315143-8b85-44a8-9983-401650848801.jpg?v=1777180540","url":"https:\/\/agendabookshop.com\/products\/pervasive-games","provider":"Agenda Bookshop","version":"1.0","type":"link"}