{"product_id":"rethinking-virtual-places-1","title":"Rethinking Virtual Places","description":"\u003cp\u003e\u003cb\u003eHow would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eIn \u003ci\u003eRethinking Virtual Places\u003c\/i\u003e, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. \u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003ePerfect for humanities scholars fascinated by the potential of virtual space, \u003ci\u003eRethinking Virtual Places\u003c\/i\u003e challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.\u003c\/b\u003e\u003c\/p\u003e","brand":"Indiana University Press","offers":[{"title":"Default Product","offer_id":54229392982360,"sku":"9780253058355","price":34.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9780253058355__67657e8e90835.jpg?v=1741135847","url":"https:\/\/agendabookshop.com\/products\/rethinking-virtual-places-1","provider":"Agenda Bookshop","version":"1.0","type":"link"}