{"product_id":"reverse-design-1","title":"Reverse Design","description":"\u003cp\u003eThe \u003ci\u003eReverse Design\u003c\/i\u003e series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at \u003ci\u003eDiablo II\u003c\/i\u003e. Written in a readable format, it is broken down into three sections examining three topics important to the game:\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eHow does \u003ci\u003eDiablo II \u003c\/i\u003eborrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes?\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eWhat are the different types of randomness in \u003ci\u003eDiablo II\u003c\/i\u003e and how do they work?\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eHow do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours?\u003c\/li\u003e\n\u003c\/ol\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e\u003cli\u003eComprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design\u003c\/li\u003e\u003cli\u003eSummary of historical context of Diablo II, how it came to be, and how it influenced other games\u003c\/li\u003e\u003cli\u003eExtensive collections of data and data visualizations explaining how Diablo II’s systems work\u003c\/li\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":54256789520728,"sku":"9781138323285","price":192.2,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9781138323285.jpg?v=1768565745","url":"https:\/\/agendabookshop.com\/products\/reverse-design-1","provider":"Agenda Bookshop","version":"1.0","type":"link"}