{"product_id":"video-game-characters-and-transmedia-storytelling","title":"Video Game Characters and Transmedia Storytelling","description":"\u003cp\u003eCharacters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the \u003ci\u003eMass Effect\u003c\/i\u003e series, \u003ci\u003ePersona 5, Hades, Animal Crossing: New Horizons\u003c\/i\u003e and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":56207208907096,"sku":"9781041190219","price":56.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9781041190219.jpg?v=1778035529","url":"https:\/\/agendabookshop.com\/products\/video-game-characters-and-transmedia-storytelling","provider":"Agenda Bookshop","version":"1.0","type":"link"}