{"product_id":"video-games-literature-and-close-playing-1","title":"Video Games, Literature, and Close Playing","description":"\u003cp\u003e\u003cem\u003eVideo Games, Literature, and Close Playing: A Practical Guide \u003c\/em\u003eoffers 24 case studies of mainstream and independent video games from \u003ci\u003eTetris \u003c\/i\u003eto \u003ci\u003eThe Sims\u003c\/i\u003e, \u003ci\u003eUndertale \u003c\/i\u003eto \u003ci\u003eAnimal Crossing: New Horizons\u003c\/i\u003e, and \u003ci\u003eAssassin’s Creed \u003c\/i\u003eto \u003ci\u003eGone Home \u003c\/i\u003ein order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities. This book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore. This book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":54486709633368,"sku":"9781032468822","price":51.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0278\/1295\/4195\/files\/9781032468822_4f5bfe50-e810-4094-819c-c103d3625ba7.jpg?v=1777903266","url":"https:\/\/agendabookshop.com\/products\/video-games-literature-and-close-playing-1","provider":"Agenda Bookshop","version":"1.0","type":"link"}