{"product_id":"writing-for-games-1","title":"Writing for Games","description":"\u003cp\u003eFocusing on the independent videogames sector, this second edition of \u003cstrong\u003eWriting for Games \u003c\/strong\u003eoffers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames and the practical realities of working in game development processes.\u003c\/p\u003e\u003cp\u003eStructured into three parts, \u003cstrong\u003eTheory\u003c\/strong\u003e considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. \u003cstrong\u003eCase Studies \u003c\/strong\u003euses three specific game case studies to explore the theory explored in Part I, and seven in-depth interviews with well-known game writers excavating their craft. The \u003cstrong\u003ePractical Workbook \u003c\/strong\u003eoffers a series of provocations, tools, and exercises that gives the reader the means to refine and develop their writing, not just for now, but as a part of a lifelong practice.\u003c\/p\u003e\u003cp\u003eThe updated new edition adds the in-depth interview section and also contains brand new material on writing for and within genre, on how to be a good collaborator, a section on the problem of using AI\/LLM in your practice, and a new introduction.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eWriting for Games: Theory and Practice \u003c\/em\u003e(Second Edition) is an approachable and entry-level text for anyone interested in the craft of writing for videogames.\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Product","offer_id":57533322330456,"sku":"9781041158332","price":122.99,"currency_code":"EUR","in_stock":false}],"url":"https:\/\/agendabookshop.com\/products\/writing-for-games-1","provider":"Agenda Bookshop","version":"1.0","type":"link"}