Author: Michael McCool
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Metaprogramming GPUs with Sh
Michael McCool€117.99This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a...
View full details€117.99Sold out -
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Metaprogramming GPUs with Sh
Michael McCool€51.99This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a...
View full details€51.99Sold out -
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Real-Time Shading
John Hart€167.40This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production a...
View full details€167.40Sold out -
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Real-Time Shading
John Hart€70.99This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production a...
View full details€70.99Sale
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