3D Automotive Modeling

Regular price €56.99
Regular price €58.99 Sale Sale price €56.99
3ds
3ds Max
A01=Andrew Gahan
Age Group_Uncategorized
Age Group_Uncategorized
ambient
Ambient Occlusion
arch
Author_Andrew Gahan
automatic-update
Category1=Non-Fiction
Category=A
Category=UG
Control Pod
COP=United Kingdom
Delivery_Pre-order
Dodge Chargers
Edge Loop
editable
Editable Poly
Editable Poly Mode
eq_art-fashion-photography
eq_computing
eq_isMigrated=2
eq_non-fiction
Follow
Gangster Car
High Poly Version
Language_English
Layer Mask
Low Polygon Mesh
max
Mel Scripting
Mesh Menu
mobile
Mobile Suit
occlusion
PA=Temporarily unavailable
poly
Price_€50 to €100
PS=Active
Rear Lights
Shut Lines
Soft Round Brush
Softimage XSI
softlaunch
Subaru Impreza
suit
Transfer Maps
Unwrap UVW Modifier
Vortex Concept
wheel
Wheel Arch
Wheel Curves

Product details

  • ISBN 9780240814285
  • Weight: 870g
  • Dimensions: 191 x 235mm
  • Publication Date: 09 Nov 2010
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days
: On Backorder

Will Deliver When Available
: On Pre-Order or Reprinting

We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

You will get:

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins).During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry.Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course.Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan.Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm.Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)