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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

English

By (author): Jason Schreier

Youve got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick wont work because the artists dont have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know theres no way you can get it done in less than four. Youll have to cut out some of the games biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen?


Welcome to video game development.


In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes.


Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. The planned games include:


Pillars of Eternity

Dragon Age: Inquisition

Stardew Valley

Diablo 3

The Witcher 3

Uncharted 4

Destiny

Shovel Knight

Star Wars 1313

Halo Wars


Wheather youre interested in how the industry really works, or just want to know why your favorite advertized feature didnt make it into the final game, Blood, Sweat, and Pixels will give readers an unparallelled inside look at one of the biggest entertainment industries in the world.

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€17.99
A01=Jason SchreierAge Group_UncategorizedAuthor_Jason Schreierautomatic-updateCategory1=Non-FictionCategory=KCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€10 to €20PS=Activesoftlaunch
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Product Details
  • Weight: 270g
  • Dimensions: 134 x 203mm
  • Publication Date: 05 Oct 2017
  • Publisher: HarperCollins Publishers Inc
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9780062651235

About Jason Schreier

Jason Schreier is the news editor at Kotaku a leading website covering the industry and culture of video games. He has also covered the video game world for Wired and has contributed to a wide range of outlets including The New York Times Edge Paste Kill Screen and The Onion News Network. Blood Sweat and Pixels is his first book.

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