Freedom to Play
Product details
- ISBN 9781636675961
- Weight: 902g
- Dimensions: 152 x 229mm
- Publication Date: 28 Feb 2025
- Publisher: Peter Lang Publishing Inc
- Publication City/Country: US
- Product Form: Paperback
- Language: English
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This book empowers all language and literacy teachers and researchers.
It:
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- frames teaching as using S.P.A.C.E. within constraints to "create playgrounds" where everyone can play.
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- levels up the reader’s ludic, language and pedagogy literacy: they will Play - Learn About - Apply and Yearn for more.
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- features hundreds of practical examples from our decades of successful teaching and research
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- balances theory, research, and practice
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- critiques gamification and game-based learning; don’t trick, be ludic
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- includes two rigorous courses for readers to 1) create lesson plans, and 2) evaluate and share their teaching
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- is playful: memes, jokes, anecdotes, successes, and failures
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- is humanistic: teachers and students before tech
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- is inclusive: ludic language pedagogy examples for various contexts
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- is diverse in terms of its focus on games, literacy skills, pedagogical approaches, students, teachers, and researchers
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- is supportive: The book is integrated with our community
bridges the research-practice divide
Jonathan deHaan (Associate Professor, University of Shizuoka) looks at life through a literacy lens. He tries to apply what he’s experienced and learned about games, play, and language (and a bit of life) to his teaching. He used to hype video games; not anymore. He’s working to make himself obsolete through his "Game Terakoya" playground.
James York plays with many things. Games, taiko, techno, code, and pedagogy. His son is much better than him at Smash Bros., but they both like playing online together. One of his proudest gaming moments is defeating Towerfall Ascensions on Legendary difficulty. He’s designed a few small games and hopes to have his first game (about Japanese politeness levels) published soon. He works at Meiji University, Tokyo, where he teaches and researches the intersection of games and play in educational contexts.