Game Audio Implementation

Regular price €204.60
A01=Dave Raybould
A01=Richard Stevens
Age Group_Uncategorized
Age Group_Uncategorized
Ambient Sound
Asynchronous Loops
Audio Volume
Author_Dave Raybould
Author_Richard Stevens
automatic-update
blueprint
Category1=Non-Fiction
Category=AFKV
Category=UGN
command
console
Console Command
COP=United Kingdom
cue
Cue Editor
Decay Tails
Delivery_Pre-order
Diff Erent Elements
Diff Erent Sound
ect
eff
engine
eq_art-fashion-photography
eq_computing
eq_isMigrated=2
eq_non-fiction
Event Tick
Exercise Level
Explosion Sound
Falloff Distance
Fi Le Names
Float Tracks
Game Audio
Game Parameters
Impact Sounds
Language_English
level
Level Blueprint
PA=Temporarily unavailable
Playback
Price_€100 and above
PS=Active
Reverb Eff Ect
Rpm
softlaunch
sound
Sound Cue
unreal
Unreal Engine
Weapon Sound
Wo

Product details

  • ISBN 9781138428133
  • Weight: 1060g
  • Dimensions: 191 x 235mm
  • Publication Date: 27 Jul 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine you‘ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

12 downloadable demonstration games
A unique exercise level for you to develop for your portfolio
An up-to-date online bibliography with further reading for each chapter
A free sound library with hundreds of game SFX

Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops.Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.