Get Ahead in Computing: Computing and Coding in the Real World

Regular price €15.99
A01=Clive Gifford
Age Group_Ages 7-9
Age Group_Ages 7-9
applied coding
Author_Clive Gifford
automatic-update
Category1=Kids
Category=YNK
Category=YNT
Category=YPMT6
code
coding
coding for children
coding for kids
coding KS2
computers
computing
COP=United Kingdom
Delivery_Delivery within 10-20 working days
eq_childrens
eq_isMigrated=2
eq_teenage-young-adult
Language_English
national curriculum
PA=Available
Price_€10 to €20
PS=Active
softlaunch

Product details

  • ISBN 9781526304001
  • Weight: 144g
  • Dimensions: 206 x 262mm
  • Publication Date: 24 Sep 2020
  • Publisher: Hachette Children's Group
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
  • Age Group: Ages 7-9
Delivery/Collection within 10-20 working days

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Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us.

Readers will learn how things work, from scanners at supermarket checkouts to 3D printers.

Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.

Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.

Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design

Clive Gifford is the author of more than 150 children's books including 'Eye Benders', winner of the Royal Society Young People's Book Prize, Royal Society-nominated 'Out of This World' and '30 Seconds Space'.