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Virtual Character Design for Games and Interactive Media

English

By (author): Robin James Stuart Sloan

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.

Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory.

The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

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€79.99
A01=Robin James Stuart SloanAesthetics of playable charactersAge Group_UncategorizedAnimation methodsArtist’s Color WheelAssassin’s CreedAuthor_Robin James Stuart Sloanautomatic-updateBioShock InfiniteCategory1=Non-FictionCategory=UGGCategory=UGNCharacter DesignCommercial game developmentCOP=United StatesDelivery_Pre-orderEmotion and virtual character performanceeq_computingeq_isMigrated=2eq_non-fictionFeminine Body ShapesFundamental FrequencyGame DevelopersGameplay DesignGaming HistoryGrand Theft AutoKey Frame AnimationLanguage_EnglishLGBT CharacterNonplayer CharactersPA=Temporarily unavailablePersonality design for video game charactersPrice_€50 to €100Procedural AnimationPS=ActiveRed Dead RedemptionSingle Player GamessoftlaunchStanislavski’s SystemStar Wars GalaxiesTuring testUncanny valleyVe Factor ModelVideo game character designVideo game character photorealismVideo game genresVideo game historyVideo game plot developmentVincent Van GoghVirtual CharacterVirtual Character DesignVisual and audio character design principles

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Product Details
  • Weight: 470g
  • Dimensions: 156 x 234mm
  • Publication Date: 07 May 2015
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Language: English
  • ISBN13: 9781466598195

About Robin James Stuart Sloan

Dr. Robin J.S. Sloan is a lecturer at Abertay University in Dundee, Scotland. Robin attained a first degree in computer arts and worked in the Scottish games industry before researching for a PhD in character animation. His doctoral research focused on the development of emotional animation for interactive characters, with emphasis on both the psychological principles of facial expressions and the creative principles of animated performance. Robin currently teaches Game Art and Game Design to students studying for degrees within the School of Arts, Media and Computer Games, which houses the UK's first Centre for Excellence in Computer Games Education. Besides character design, his research interests include game-design processes, games nostalgia and culture, and games education.

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