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Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
Carmen Bueno Muñoz€31.99The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were ab...
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Crowdsourcing during COVID-19
Carmen Bueno Muñoz€27.50Crowdsourcing is a means by which public interest is sought and leveraged to achieve specific goals, and this fascinating study highlights how the ...
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Gamification and Design Thinking in Higher Education
Carmen Bueno Muñoz€66.99This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together...
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