Flesh of Animation

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1980s
A01=Sandra Annett
affect
Age Group_Uncategorized
Age Group_Uncategorized
Animation
anime
Author_Sandra Annett
automatic-update
Category1=Non-Fiction
Category=APFV
Category=ATFV
Category=JBCC1
Category=JFCA
CGI
COP=United States
Deleuze
Delivery_Delivery within 10-20 working days
digital media
Disney
embodiment
eq_art-fashion-photography
eq_isMigrated=2
eq_non-fiction
eq_society-politics
film theory
film-philosophy
Language_English
live action remake
Merleau-Ponty
motion-capture
PA=Available
phenomenology
Price_€50 to €100
PS=Active
sensation
softlaunch

Product details

  • ISBN 9781517911584
  • Weight: 454g
  • Dimensions: 140 x 216mm
  • Publication Date: 30 Apr 2024
  • Publisher: University of Minnesota Press
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
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How animation can reconnect us with bodily experiences
 

Film and media studies scholarship has often argued that digital cinema and CGI provoke a sense of disembodiment in viewers; they are seen as merely fantastic or unreal. In her in-depth exploration of the phenomenology of animation, Sandra Annett offers a new perspective: that animated films and digital media in fact evoke vivid embodied sensations in viewers and connect them with the lifeworld of experience. 

 

Starting with the emergence of digital technologies in filmmaking in the 1980s, Annett argues that contemporary digital media is indebted to the longer history of animation. She looks at a wide range of animation—from Disney films to anime, electro swing music videos to Vocaloids—to explore how animation, through its material forms and visual styles, can evoke bodily sensations of touch, weight, and orientation in space. Each chapter discusses well-known forms of animation from the United States, France, Japan, South Korea, and China, examining how they provoke different sensations in viewers, such as floating and falling in Howl’s Moving Castle and My Beautiful Girl Mari, and how the body is mediated in films that combine animation and live action, as seen in Who Framed Roger Rabbit and Song of the South. These films set the stage for an exploration of how animation and embodiment manifest in contemporary global media, from CGI and motion capture in Disney’s “live action remakes” to new media installations by artists like Lu Yang.

 

Leveraging an array of case studies through a new approach to film phenomenology, The Flesh of Animation offers an enlightening discussion of why animation provides a sensational experience for viewers not replicable through other media forms.

Sandra Annett is associate professor of film studies at Wilfred Laurier University. She is coeditor-in-chief of the journal Mechademia: Second Arc, published by University of Minnesota Press.