Videogames and Art

Regular price €58.99
Age Group_Uncategorized
Age Group_Uncategorized
automatic-update
B01=Andy Clarke
B01=Grethe Mitchell
Category1=Non-Fiction
Category=AFKV
Category=AGZ
COP=United Kingdom
Delivery_Delivery within 10-20 working days
eq_art-fashion-photography
eq_isMigrated=2
eq_non-fiction
Language_English
PA=Available
Price_€50 to €100
PS=Active
softlaunch

Product details

  • ISBN 9781841504193
  • Weight: 717g
  • Dimensions: 178 x 229mm
  • Publication Date: 15 Feb 2014
  • Publisher: Intellect
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days
: On Backorder

Will Deliver When Available
: On Pre-Order or Reprinting

We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!

Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field.

Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.

 

Grethe Mitchell is a writer/researcher and Reader in Digital and New Media at the University of Lincoln, UK. She has a long standing interest in videogames and the relationship of these to other cultural artefacts and outputs. She has collaborated with Andy Clarke on numerous papers and presentations on videogames and videogame art, including public lectures at the Stedelijk Museum Amsterdam and at La Villette Numérique: Biennale of Digital Art, in Paris. Her continuing research involvement in this area included recently leading the development of an innovative movement-based computer game for children using the Kinect, as part of a two-year AHRC grant-funded project on children’s games and play cultures – and subsequently leading a further grant-funded project looking at the various ways in which movement is captured, analysed, documented and re-presented within the Arts and Humanities.

Andy Clarke is a writer and unaffiliated researcher. He has collaborated on numerous papers on video games and video game art, as well as on other topics. He is an authority on video game art and has been invited to speak on this subject at the Bienniale of Digital Art at La Villette in Paris ('La Villette Numerique' 2002) and at the Stedelijk Museum in Amsterdam (2006). He maintains a wide range of academic interests and is Co-Founder of COSIGN, using this unique series of cross-disciplinary conferences to establish and develop the field of computational semiotics. In the art thread of these conferences, he has exhibited numerous examples of video game art, including those by Brody Condon and others.