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A01=Eddie Paterson
A01=Timothy Williams
A01=Will Cordner
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Anna Anthropy
Antivirus Software
augmented reality
Author_Eddie Paterson
Author_Timothy Williams
Author_Will Cordner
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Category1=Non-Fiction
Category=GTC
Category=UGG
Category=UGN
Category=UYU
COP=United Kingdom
Creative writing
Delivery_Delivery within 10-20 working days
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Fun Game
Game Developers
Game narrative
Game writing
gamer culture
Grand Theft Auto
Hero’s Journey
HTC Vive
In-game Dialogues
Language_English
Metal Gear
Metal Gear Solid
Metroid Prime
modern video game script
Motion Controllers
Open World Games
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Play Things
Price_€50 to €100
PS=Active
Red Dead Redemption
reimagining storytelling
softlaunch
Solid Snake
virtual reality games
VR
VR Headset
Worldbuilding
Young Men

Product details

  • ISBN 9781138499768
  • Weight: 294g
  • Dimensions: 152 x 229mm
  • Publication Date: 08 Nov 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

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Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories.

Key Features

  • A fresh perspective on video games as a whole new form of creative writing.
  • Interviews with a range of leading industry figures, from critics to creators.
  • Professional analysis of modern video game script excerpts.
  • Insights into emerging technologies and the future of interactive storytelling.
Eddie Paterson is a senior lecturer in the School of Culture and Communication, University of Melbourne, where he teaches scriptwriting for performance, theatre, gaming and new media. He is the author of The Contemporary American Monologue (Bloomsbury, 2015) and Redactor (Whitmore, 2017). He has returned to gaming in recent years to discover that creative writing is challenging the relationship between gameplay and narrative design. Timothy Williams is a writer and gamer. His Honours thesis explored authorship and player agency in Hideo Kojima’s Metal Gear Solid 2: Sons of Liberty. His writing focuses primarily on the intersection between narrative and play in writing for games. He is an independent games writer currently working on expanding the creative element of his thesis into a full-length title. Will Cordner is a writer and gamer. He has an Honours degree in Creative Writing from the University of Melbourne, for which his thesis examined the relationship between traditional and interactive storytelling in Naughty Dog’s The Last of Us. He is excited to see how this relationship continues to develop in the future, and is eagerly anticipating The Last of Us Part II.