Farming Simulator Modding with Blender

Regular price €45.99
A01=Jason van Gumster
A01=Stefan Maurus
Age Group_Uncategorized
Age Group_Uncategorized
Author_Jason van Gumster
Author_Stefan Maurus
automatic-update
Blender
Category1=Non-Fiction
Category=AB
Category=UGG
Category=UGN
Category=UMK
COP=United Kingdom
Delivery_Pre-order
eq_art-fashion-photography
eq_computing
eq_isMigrated=2
eq_new_release
eq_non-fiction
Farming Simulator
FS
GIANTS Software
Language_English
LOD
mesh
mod
modding
PA=Not yet available
pivot
Price_€20 to €50
PS=Forthcoming
softlaunch
surface material

Product details

  • ISBN 9781032639697
  • Weight: 453g
  • Dimensions: 178 x 254mm
  • Publication Date: 29 Oct 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days
: On Backorder

Will Deliver When Available
: On Pre-Order or Reprinting

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This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.

The book begins with a basic introduction in Blender before showing you how to prepare your hierarchy and set up pivots. You’ll then learn to create physics components and how to set up your ModDesc and Vehicle XML files. The book then covers all you need to know about implementing vehicle functions before applying LOD meshes ahead of testing and finally publishing your mod on the official GIANTS ModHub.

This book will appeal to all Farming Simulator modders, as well as those looking to learn game development concepts within Blender.

Jason van Gumster does a lot of things. Mostly he makes stuff up. He writes, animates, and occasionally teaches. He has heavy entrepreneurial tendencies that run nearly as deep as his creative ones, so he has a constant fascination with producing creative content with as much control and independence as possible. Naturally, he's a big proponent of open source software; very nearly everything that he produces is made using free and open source tools.

Stefan Maurus serves as the Lead Integrator at GIANTS Software, overseeing the integration of vehicles and assets into the Farming Simulator game series. Prior to entering the gaming industry, Stefan initiated his career as a modder, gaining recognition for the detailed mods he crafted. At GIANTS FarmCon and other industry events, he conducts workshops and presentations to assist modders in enhancing their mod creation skills.