Game Design Deep Dive

Regular price €137.99
A01=Joshua Bycer
action design
Age Group_Uncategorized
Age Group_Uncategorized
Author_Joshua Bycer
automatic-update
Call of Duty
Category1=Non-Fiction
Category=UGG
Category=UGN
COP=United Kingdom
Delivery_Pre-order
eq_computing
eq_isMigrated=2
eq_non-fiction
first person shooter
Game Design
Language_English
PA=Not yet available
Price_€100 and above
PS=Forthcoming
reflex-driven design
shooter design
softlaunch

Product details

  • ISBN 9781032584102
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 11 Sep 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‑plus‑year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.

Key features:

  • Discusses reflex‑driven design and the challenges and balances that go into single and multiplayer gameplay
  • Provides a breakdown of what gunplay is and how to make your FPS design pop
  • Draws from examples across the industry
  • Examines the design and philosophies that went into many of the best shooters released in the past 30 years

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.