Game Development for iOS with Unity3D | Agenda Bookshop Skip to content
A01=Jeff W. Murray
Age Group_Uncategorized
Age Group_Uncategorized
Ai Player
App Id
apple
Apple Developer
Author_Jeff W. Murray
automatic-update
Box Collider
calls
Category1=Non-Fiction
Category=A
Category=UB
Category=UGN
Category=UMK
Category=UY
Continue Button
COP=United Kingdom
Delivery_Pre-order
device
draw
Draw Call
Drop Down
editor
eq_art-fashion-photography
eq_computing
eq_isMigrated=2
eq_non-fiction
Game Controller
Game Developers
inspector
Inspector Window
iOS Device
iOS Game
itunes
iTunes Connect
iTunes Store
Language_English
Occlusion Culling
PA=Temporarily unavailable
Price_€50 to €100
Private Var
project
Project Window
Provisioning Profile
PS=Active
Scene Window
Single Draw Call
softlaunch
store
Unity Developers
Unity Editor
USB Cable
Vice Versa
window
Xcode Project

Game Development for iOS with Unity3D

English

By (author): Jeff W. Murray

Demystifies the Processes of Game DevelopmentGame Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.

Encompasses the Whole Range of iOS Game DevelopmentThis practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com.

Guides You in Creating a Functional iOS Game Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.

See more
€64.99
A01=Jeff W. MurrayAge Group_UncategorizedAi PlayerApp IdappleApple DeveloperAuthor_Jeff W. Murrayautomatic-updateBox CollidercallsCategory1=Non-FictionCategory=ACategory=UBCategory=UGNCategory=UMKCategory=UYContinue ButtonCOP=United KingdomDelivery_Pre-orderdevicedrawDraw CallDrop Downeditoreq_art-fashion-photographyeq_computingeq_isMigrated=2eq_non-fictionGame ControllerGame DevelopersinspectorInspector WindowiOS DeviceiOS GameitunesiTunes ConnectiTunes StoreLanguage_EnglishOcclusion CullingPA=Temporarily unavailablePrice_€50 to €100Private VarprojectProject WindowProvisioning ProfilePS=ActiveScene WindowSingle Draw CallsoftlaunchstoreUnity DevelopersUnity EditorUSB CableVice VersawindowXcode Project

Will deliver when available.

Product Details
  • Weight: 612g
  • Dimensions: 191 x 235mm
  • Publication Date: 26 Jul 2012
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Language: English
  • ISBN13: 9781439892190

About Jeff W. Murray

Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.

We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept