How to Cheat in Unity 5

Regular price €54.99
Regular price €55.99 Sale Sale price €54.99
3ds
3DS Max
A01=Alan Thorn
Age Group_Uncategorized
Age Group_Uncategorized
Application Menu
Author_Alan Thorn
automatic-update
Camera Renders
Category1=Non-Fiction
Category=UGN
Category=UMK
Central Processing Unit
Cheat
code
Code Sample
COP=United Kingdom
Cpu
Delivery_Delivery within 10-20 working days
development
Draw Calls
Drop Down
Empty GameObject
eq_computing
eq_isMigrated=2
eq_non-fiction
Follow
game
GPU
Hierarchy Panel
Inside Loops
inspector
Int
Ints
Keyboard
Language_English
max
mesh
MonoDevelop
navigation
Navigation Window
object
Object Inspector
PA=Available
Pause
Play Back
Price_€50 to €100
PS=Active
sample
Scene Viewport
softlaunch
Transform Component
Wo

Product details

  • ISBN 9781138802940
  • Weight: 748g
  • Dimensions: 189 x 246mm
  • Publication Date: 21 Jul 2015
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days
: On Backorder

Will Deliver When Available
: On Pre-Order or Reprinting

We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!

Looking to become more efficient using Unity?

How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book’s companion files and also watch bonus tutorial video content.

  • Learn bite-sized tips and tricks for effective Unity workflows
  • Become a more powerful Unity user through interface customization
  • Enhance your productivity with rendering tricks, better scene organization and more
  • Better understand Unity asset and import workflows
  • Learn techniques to save you time and money during development
Alan Thorn is a freelance game developer, author and educator with 13 years of industry experience working on over 500 projects. He founded Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok . He has written 15 books on game development and presented 10 video training courses online. He is also a visiting lecturer for the Game Design & Development MA degree at the National Film and Television School, London. Other books by Alan include Unity 4 Fundamentals , Master Unity Scripting and UDK Game Development . More information on Alan Thorn can be found at his website: http://www.alanthorn.net