iOS Game Development

Regular price €59.99
3ds Max
A01=Thomas Lucka
Age Group_Uncategorized
Age Group_Uncategorized
And Box2d Physics Engine
Apple Server
Audio Context
Author_Thomas Lucka
automatic-update
Category1=Non-Fiction
Category=A
Category=UB
Category=UGN
Category=UMK
Category=UY
Collision Check
COP=United States
Core Graphics
Delivery_Delivery within 10-20 working days
Depth Buffer
Developing Games For Ipad
Developing Games For Iphone
Developing Games For Ipod
Developing Games In The Ios Environment
eq_art-fashion-photography
eq_computing
eq_isMigrated=2
eq_non-fiction
Game Center
Game Developers
Game Figure
Game Loop
Game Performance On The Ios Platform
Gamekit
Games For The Iphone Family Of Mobile Devices
Glkit
Home Button
iOS SDK
iPhone SDK
iPod Touch
iTunes Connect
Language_English
Mobile Game Development Process
Obj File
Openal For Sound
OpenGL ES
Opengl Es For 2d/3d Graphics
PA=Available
Playback
Price_€50 to €100
PS=Active
Render Buffer
softlaunch
Texture Coordinates
Universal App
Unsigned Char
Vertex Array
Xcode Project
Zombie Class

Product details

  • ISBN 9781466569935
  • Weight: 839g
  • Dimensions: 235 x 191mm
  • Publication Date: 04 Sep 2013
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days
: On Backorder

Will Deliver When Available
: On Pre-Order or Reprinting

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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.