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The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume One

English

By (author): John M. Blain

BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

Blender is FREE to download and use by anyone for anything.

The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.

Divided into a two-volume set, the book introduces the programs Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.

Key Features:

  • The book provides instruction for New Users starting at the very beginning
  • Instruction is presented in a series of chapters incorporating visual reference to the program's interface
  • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program
  • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material

Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.

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Product Details
  • Weight: 1060g
  • Dimensions: 191 x 235mm
  • Publication Date: 19 Sep 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: United Kingdom
  • Language: English
  • ISBN13: 9781032510606

About John M. Blain

John M. Blain has become a recognised expert in Blender having seven successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.

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