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A01=Brian Beuken
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Axis Aligned Bounding Box
C++
Category1=Non-Fiction
Category=UGG
Category=UGN
Category=UMK
coding
Collision System
Computer graphics
Console Window
COP=United States
Cpp Files
Cpu Memory
Delivery_Delivery within 10-20 working days
Depth Buffer
Draw Call
EGL
eq_computing
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Fragment Shaders
Frame Buffer
Frustum Cull
Game Class
Game Loop
Gimbal Lock
GPU Memory
graphics
Graphics API
Header File
Language_English
Open GLES
PA=Available
Price_€50 to €100
PS=Active
Quad Tree
Raspberry Pi
Ray Cast
SBC
softlaunch
STL
Unsigned Char
Update Routine
Vertex Shaders
Video game
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Visual Studio

Fundamentals of C/C++ Game Programming

English

By (author): Brian Beuken

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

Key Features:

  • Increases the confidence of new coders by demonstrating how to get things done.
  • Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.
  • Provides tutorials on Graphics API’s that can be easily understood by a novice.
  • Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.
  • Gives a sense of achievement to the reader and pushes them toward improvement.
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Current price €67.99
Original price €69.99
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A01=Brian BeukenAge Group_UncategorizedAuthor_Brian Beukenautomatic-updateAxis Aligned Bounding BoxC++Category1=Non-FictionCategory=UGGCategory=UGNCategory=UMKcodingCollision SystemComputer graphicsConsole WindowCOP=United StatesCpp FilesCpu MemoryDelivery_Delivery within 10-20 working daysDepth BufferDraw CallEGLeq_computingeq_isMigrated=2eq_non-fictionFragment ShadersFrame BufferFrustum CullGame ClassGame LoopGimbal LockGPU MemorygraphicsGraphics APIHeader FileLanguage_EnglishOpen GLESPA=AvailablePrice_€50 to €100PS=ActiveQuad TreeRaspberry PiRay CastSBCsoftlaunchSTLUnsigned CharUpdate RoutineVertex ShadersVideo gameView PointVisual Studio
Delivery/Collection within 10-20 working days
Product Details
  • Weight: 907g
  • Dimensions: 191 x 235mm
  • Publication Date: 09 Mar 2018
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Language: English
  • ISBN13: 9781498788748

About Brian Beuken

Brian Beuken is currently a Docent (Lecturer) at NHTV/Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games Ltd, Manchester,UK. Also Managing Director/Studio Head/Executive Producer at Virtucraft Ltd/Virtucraft Studios Ltd, Bolton. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more.

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