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Game Programmer's Guide to Torque

English

By (author): Edward F. Maurina

The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). Downloadable resources are included with the book.

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€79.99
A01=Edward F. MaurinaActual Execution TimeAge Group_UncategorizedAudio DescriptionsAuthor_Edward F. Maurinaautomatic-updateCategory1=Non-FictionCategory=ACategory=UGNCategory=UMKCollision MeshCOP=United StatesDelivery_Pre-orderDIFDTS.Dynamic Fi EldElectronic Appendixeq_art-fashion-photographyeq_computingeq_isMigrated=2eq_non-fictionExecution TimeFade BlockFi EldFi Le NamedFi ReballFi Rst ResponderGUI ControlGUI EditorGUI ElementIFLLanguage_EnglishMaze RunnerMenu Item DescriptionNumeric IdPA=Temporarily unavailablePrice_€50 to €100PS=ActiveSingle Player GamesoftlaunchTeleport StationTerrain EditorWeWorld Units

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Product Details
  • Weight: 2820g
  • Dimensions: 191 x 235mm
  • Publication Date: 13 Jul 2021
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Language: English
  • ISBN13: 9781568812847

About Edward F. Maurina

Ed Maurina is a long-time Torque programmer and trainer. He currently works as a Senior Engineer for Intel and earned his B.S. in Computer Engineering from Oregon State University. He is a Co-founder of Hall of Worlds, an independent game studio and developer of educational tools for game engineers.

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