Digital Animation
-
Sold out
Foundations in Sound Design for Interactive Media
Taylor & Francis Ltd€167.40This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality;...
View full details€167.40Sold out -
Sold out
Aaron Marks' Complete Guide to Game Audio
Aaron Marks€132.99Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide t...
View full details€132.99Sold out -
Sold out
Meaningful Game Design
Chris Evans€59.99This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process t...
View full details€59.99Sold out -
Sold out
2D to VR with Unity5 and Google Cardboard
Roberto Dillon€173.60The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These r...
View full details€173.60Sold out -
Sold out
Media Independence
Taylor & Francis Ltd€179.80Media independence is central to the organization, make-up, working practices and output of media systems across the globe. Often stemming from wes...
View full details€179.80Sold out -
Sold out
Meaningful Game Design
Chris Evans€142.99This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process t...
View full details€142.99Sold out -
Sold out
Level Design
Christopher W. Totten€132.99In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides ...
View full details€132.99Sold out -
Sold out
Interactive Stories and Video Game Art
Chris Solarski€173.60The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—worki...
View full details€173.60Sold out -
Sold out
Biopolitics of Gender in Science Fiction
Emily Cox-Palmer-White€127.99Questioning essentialist forms of feminist discourse, this work develops an innovative approach to gender and feminist theory by drawing together t...
View full details€127.99Sold out -
Sold out
Tradigital 3ds Max
Richard Lapidus€58.99Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind referenc...
View full details€58.99Sold out -
Sold out
Timing for Animation, 40th Anniversary Edition
Harold Whitaker€132.99Timing for Animation has been one of the pillars of animation since it was first published in 1981. Now this 40th anniversary edition captures the ...
View full details€132.99Sold out -
Sold out
Ethico-Phenomenology of Digital Art Practices
Giuseppe Torre€167.40Digital art practitioners work under the constant threat of a medium – the digital – that objectifies the self and depersonalises artistic identiti...
View full details€167.40Sold out -
Sold out
Spotification of Popular Culture in the Field of Popular Communication
Taylor & Francis Ltd€167.40This edited collection considers various meanings of the "Spotification" of music and other media. Specifically, it replies to the editor’s call to...
View full details€167.40Sold out -
Sold out
Against Automation Mythologies
J. Jesse Ramirez€25.99Inspired by Roland Barthes’s practice of "semioclasm" in Mythologies, this book offers a "technoclasm"; a cultural critique of US narratives, disco...
View full details€25.99Sold out -
Sale
Cheer and Loathing
Chris Robinson€23.99One of the most acclaimed writers in animation returns with this informal sequel to his previous books on indie animation, Unsung Heroes of Animati...
View full details€23.99Sale -
Sale Game Design Deep Dive
Joshua Bycer€61.50Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and ...
View full details€61.50Sale -
Sale
Game Design Deep Dive
Joshua Bycer€137.99Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and ...
View full details€137.99Sale -
Sale
Video Game Design For Dummies
Alexia Mandeville€28.50Learn what it takes to design a video game, as a hobby or as a career! Video Game Design For Dummies teaches you what it takes to design games from...
View full details€28.50Sale -
Sale
Game Business Guidebook
Diego Ricchiuti€142.99This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer a...
View full details€142.99Sale -
Sale
Adopting Artificial Intelligence Tools in Higher Education
Taylor & Francis Ltd€77.99This edited volume explores the adoption of Artificial Intelligence (AI) tools in higher education, specifically focusing on student assessment. It...
View full details€77.99Sale -
Sale Adopting Artificial Intelligence Tools in Higher Education
Taylor & Francis Ltd€61.50This edited volume explores the adoption of Artificial Intelligence (AI) tools in higher education, specifically focusing on student assessment. It...
View full details€61.50Sale -
Sale
Digital Storytelling
Carolyn Handler Miller€74.99Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by ...
View full details€74.99Sale -
Sale
Playtesting Best Practices
Chris Backe€137.99Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop g...
View full details€137.99Sale -
Sale
Fundamentals of Video Game Literacy
Ryan Zhao€69.99This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending a modern, process-oriented, audience-i...
View full details€69.99Sale -
Sale
Event-Database Architecture for Computer Games
Rodney Quaye€142.99Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of bui...
View full details€142.99Sale -
Sale World Building for Game Designers
Steve Dee€61.50Our modern world is dominated by giant media companies, and increasingly they don’t so much sell story, characters or gameplay as they do their set...
View full details€61.50Sale -
Sale
Digital Storytelling
Carolyn Handler Miller€173.60Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by ...
View full details€173.60Sale -
Sale
Game Business Guidebook
Diego Ricchiuti€61.50This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer a...
View full details€61.50Sale -
Sale
Fundamentals of Video Game Literacy
Ryan Zhao€173.60This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending a modern, process-oriented, audience-i...
View full details€173.60Sale -
Sale Playtesting Best Practices
Chris Backe€61.50Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop g...
View full details€61.50Sale -
Sale
Crafty Game Writing
Alex Epstein€61.50Every writer dreams of creating their own game world and telling their own stories. But creating a new game from scratch is different from working ...
View full details€61.50Sale -
Sale
Floating Point Numerics for Games and Simulations
Nima Badizadegan€69.99Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all ...
View full details€69.99Sale -
Sold out
Maya 8.0 Character Modeling
Gary Oliverio€47.99Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the l...
View full details€47.99Sold out -
Sale
Floating Point Numerics for Games and Simulations
Nima Badizadegan€173.60Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all ...
View full details€173.60Sale -
Sale
Creating High-Quality Vegetation for Games
Chico Spans€61.50This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and t...
View full details€61.50Sale -
Sold out
Ludotronics Game Design Methodology
J. Martin€142.99This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development pro...
View full details€142.99Sold out