Digital Animation
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Earmarked for Collision
Chris Robinson€65.99Collage art and film date back to the early 20th century (the earliest collages have roots in 12th-century Japan). It was rooted in the age of cons...
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Chinese Internet
Yuqi Na€167.40This book explores China’s digital discourse and how the Internet influences social and ideological changes to the country’s political economy, wit...
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Game AI Uncovered
Taylor & Francis Ltd€59.99Game AI Uncovered: Volume One kicks off a brand-new series of books that focus on the development of artificial intelligence in video games. This v...
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Python
Shriram K. Vasudevan€132.99Python’s simplicity and versatility make it an ideal language for both beginners and experienced programmers. Its syntax facilitates a smooth learn...
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Game Design Tools
Diego Ricchiuti€52.99This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches fro...
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Game Audio Programming 2
Taylor & Francis Ltd€142.99Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio ...
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Essential Effects
Mauro Maressa€112.99Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phe...
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On Animation
Ron Diamond€132.99On Animation: The Director's Perspective is a collection of interviews with 23 animated feature-film directors. These extensive interviews were con...
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Composition for the 21st ½ century, Vol 1
Thomas Paul Thesen€132.99Composition for the 21st ½ century: Image-Making for Animation focuses on composition and its technical and artistic application in animation, illu...
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Gamer's Brain
Celia Hodent€58.99Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with ...
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Introduction to Game Physics with Box2D
Ian Parberry€72.99Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in ...
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Pushing Pixels
Chris Georgenes€45.99You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, th...
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth€117.99Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, Essential ...
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Essential Skills in Character Rigging
Nicholas B. Zeman€77.99Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skelet...
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Hybrid Animation
Tina O'Hailey€117.99Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3...
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Physics for Animators
Michele Bousquet€127.99Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often...
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Programming 2D Games
Charles Kelly€95.99A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these...
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GameMaker Standard
Andrew Howell€179.80This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills wi...
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Digital Character Development
Rob O'Neill€79.99Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage...
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Physics for Animators
Michele Bousquet€55.99Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often...
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GPU Pro 6
Apple Academic Press Inc.€90.99The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects ...
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Producing New and Digital Media
James Cohen€44.99Producing New and Digital Media is your essential guide to understanding new media, taking a deep dive into such topics as the cultural and social ...
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Understanding Reddit
Elliot T. Panek€62.99This book offers a comprehensive scholarly overview of Reddit, one of the most popular and least studied social platforms of the early 21st century...
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Producing New and Digital Media
James Cohen€167.40Producing New and Digital Media is your essential guide to understanding new media, taking a deep dive into such topics as the cultural and social ...
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Gamification of Digital Journalism
David O. Dowling€45.99This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting di...
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V-Ray 5 for 3ds Max 2020
Jamie Cardoso€167.40Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrati...
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Planning and Designing the IP Broadcast Facility
Gary Olson€167.40This book provides a comprehensive understanding of the technology architecture, physical facility changes and – most importantly – the new media m...
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Gamification of Digital Journalism
David O. Dowling€167.40This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting di...
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Effective Serious Games Development
Philipp Busch€142.99This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a n...
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Cooperative Gaming
Alayna Cole€42.99DescriptionCooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive int...
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3D Game Development with Unity
Franz Lanzinger€132.99This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Uni...
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Ethico-Phenomenology of Digital Art Practices
Giuseppe Torre€47.99Digital art practitioners work under the constant threat of a medium – the digital – that objectifies the self and depersonalises artistic identiti...
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Effective Serious Games Development
Philipp Busch€61.50This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a n...
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Artist's Manual
Rob Pepper€31.99Take your creativity to the next level with the ultimate artist's bible! Covering everything from how to draw and paint to ceramics, sculptures and...
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Gig Economy
Taylor & Francis Ltd€44.99This edited collection examines the gig economy in the age of convergence from a critical political economic perspective. Contributions explore how...
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Cooperative Gaming
Alayna Cole€127.99DescriptionCooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive int...
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Dance Lexicon in Shakespeare and His Contemporaries
Fabio Ciambella€62.99This book provides a thorough analysis of terpsichorean lexis in Renaissance drama. Besides considering not only the Shakespearean canon but also t...
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How to Cheat in Maya
Eric Luhta€46.99Take your animations to the next level with this essential guide to Maya 2010. Packed with character animation techniques and the secrets of profes...
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Queer Reflections on AI
Taylor & Francis Ltd€179.80This volume offers a socio-technical exploration of Artificial Intelligence (AI) and the way it reflects and reproduces certain normative represent...
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GPGPU Programming for Games and Science
David H. EberlyCurrent price €142.99Original price €143.99An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the followin...
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Acting and Character Animation
Anna Khan€79.99Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation ar...
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Foundations of Physically Based Modeling and Animation
Donald House€132.99Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effec...
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Sale Pocket Mentor for Game Production
Doug Pennant€38.99Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidanc...
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Sale Mastering Community Management
Victoria Tran€55.99Game communities are inevitable – in fact, they’re one of the main features of a game. How can our online interactions be better, kinder, more prod...
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Pocket Mentor for Game Production
Doug Pennant€102.99Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidanc...
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Mastering Community Management
Victoria Tran€142.99Game communities are inevitable – in fact, they’re one of the main features of a game. How can our online interactions be better, kinder, more prod...
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Sale Designing Virtual Worlds
Richard A. Bartle€62.99Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This semin...
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Designing Virtual Worlds
Richard A. Bartle€173.60Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This semin...
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