World of Scary Video Games
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★★★★★
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A01=Bernard Perron
Author_Bernard Perron
Category1=Non-Fiction
Category=JBCT
Category=JBFK
Category=NL-JF
Category=NL-PB
Category=PBUD
COP=United States
Discount=15%
eq_isMigrated=2
eq_non-fiction
eq_society-politics
Format=BC
HMM=216
IMPN=Bloomsbury Academic USA
ISBN13=9781501316197
Language_English
PA=Available
PD=20180531
POP=New York
Price_€20 to €50
PS=Active
PUB=Bloomsbury Publishing Plc
SN=Approaches to Digital Game Studies
Subject=Mathematics
Subject=Society & Culture : General
WG=605
WMM=140
Product details
- ISBN 9781501316197
- Weight: 562g
- Dimensions: 140 x 216mm
- Publication Date: 31 May 2018
- Publisher: Bloomsbury Publishing Plc
- Publication City/Country: New York, US
- Product Form: Paperback
- Language: English
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As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Bernard Perron is Full Professor of Cinema at the University of Montreal, Canada. He has coedited The Video Game Theory Reader 1 (2003), The Video Game Theory Reader 2 (2008), The Routledge Companion to Video Games Studies (2014), as well as Figures de violence (2012), The Archives: Post-Cinema and Video Game Between Memory and the Image of the Present (2014) and Z pour Zombies (2015). He has edited Horror Video Games: Essays on the Fusion of Fear and Play (2009). He has also written Silent Hill: The Terror Engine (2012) in The Landmark Video Games book series he is co-editing. His research and writings concentrate on video games, interactive cinema, the horror genre, and on narration, cognition, and the ludic dimension of narrative cinema. More information can be found at his research team website: (soon to be changed to LUDOV, Laboratoire universitaire de documentation et d'observation vidéoludiques/Video Vames Observation and Documentation University Lab).
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