Game AI Pro 360: Guide to Tactics and Strategy

Regular price €49.99
A01=Steve Rabin
advanced tactical AI systems
Age Group_Uncategorized
Age Group_Uncategorized
agent-based modelling
AI Agent
AI Developer
AI programmers
AI System
Attack Capacity
Attack Window
Author_Steve Rabin
automatic-update
behavior trees
Category1=Non-Fiction
Category=UGG
computational intelligence
COP=United Kingdom
Cover Segment
decision-making algorithms
Delivery_Delivery within 10-20 working days
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Falloff Function
Game AI
game AI strategy
Grid Capacity
Grid Weight
Hidden Nodes
Influence Map
Language_English
Large Height Variance
Master Bot
MCTS
motion control
neural network control
PA=Available
Path Vertex
Petri Net
Position Picking
Position Selection
Price_€20 to €50
PS=Active
real-time simulation
RTS Game
softlaunch
spatial reasoning techniques
Spatio Temporal Reasoning
Strategy Game
Suppressive Fire
tactical reasoning
tower defense games
utility theory
Vice Versa
video game
Waypoint Graph

Product details

  • ISBN 9780367150884
  • Weight: 460g
  • Dimensions: 191 x 235mm
  • Publication Date: 23 Sep 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

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10-20 Working Days: On Backorder

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Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.