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Increasing Student Engagement and Retention Using Immersive Interfaces
Increasing Student Engagement and Retention Using Immersive Interfaces
★★★★★
★★★★★
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€86.99
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B01=Charles Wankel
B01=Patrick Blessinger
B09=Charles Wankel
Category1=Non-Fiction
Category=JNM
Category=JNT
Category=JNV
COP=United Kingdom
Delivery_Delivery within 10-20 working days
eq_isMigrated=2
eq_non-fiction
eq_society-politics
Language_English
PA=Available
Price_€50 to €100
PS=Active
softlaunch
Product details
- ISBN 9781781902400
- Weight: 544g
- Dimensions: 152 x 229mm
- Publication Date: 05 Dec 2012
- Publisher: Emerald Publishing Limited
- Publication City/Country: GB
- Product Form: Paperback
- Language: English
Delivery/Collection within 10-20 working days
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2-4 Working Days: Available in-stock
10-20 Working Days: On Backorder
Will Deliver When Available: On Pre-Order or Reprinting
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"Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation" uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.
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