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Psychology UX Design UX Heuristics UX Principles Mental Models Chunking Cognitive Load Hick's Law Miller's Law Jakob's Law of User Experience Aesthetic Usability Effect Fitts's Law Tesler's Law Zeigarnik Effect Serial Position Effect Gestalt Psychology La
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Product details
- ISBN 9781098146962
- Dimensions: 152 x 229mm
- Publication Date: 06 Feb 2024
- Publisher: O'Reilly Media
- Publication City/Country: US
- Product Form: Paperback
- Language: English
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An understanding of psychology-specifically the psychology behind how users behave and interact with digital interfaces-is perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design instead of working within the "blueprint" of how humans perceive and process the world around them.
This practical guide explains how you can apply key principles of psychology to build products and experiences that are more human-centered and intuitive. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build interfaces that adapt to how users perceive and process digital interfaces.
You'll learn:
How aesthetically pleasing design creates positive responses
The principles of psychology most useful for designers
How these psychology principles relate to UX heuristics
Predictive models including Fitts's law, Jakob's law, and Hick's law
Ethical implications of using psychology in design
A practical framework for applying principles of psychology in your design process
This updated edition includes an even deeper connection to the underlying psychological concepts that govern the principles explored in the book, along with accompanying UX methods and techniques. Examples have been updated to ensure the deconstructed apps and experiences remain familiar and relevant.
Jon Yablonski is a user experience designer and front-end web developer based in Detroit. His focus is to make complex technology simple and intuitive through rigorous user research and interaction design. His work combines more than a decade of design and development experience in entertainment, retail, automotive, and aerospace with a deep understanding on the intersection of human psychology and technology. When he's not creating journey maps, crafting prototypes, Jon is creating digital tools to help designers such as Laws of UX (https: //lawsofux.com/), Humane by Design (https: //humanebydesign.com/), and the Web Field Manual (https: //webfieldmanual.com/).
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