Game Design

Regular price €19.99
10-20
A01=Lewis Pulsipher
Age Group_Uncategorized
Age Group_Uncategorized
Author_Lewis Pulsipher
automatic-update
Category1=Non-Fiction
Category=WDM
COP=United States
Delivery_Delivery within 10-20 working days
eq_isMigrated=2
eq_nobargain
game design
game designer
gaming
Language_English
PA=Available
Price_€10 to €20
PS=Active
softlaunch

Product details

  • ISBN 9780786469529
  • Weight: 376g
  • Dimensions: 152 x 229mm
  • Publication Date: 08 Aug 2012
  • Publisher: McFarland & Co Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days: On Backorder

Will Deliver When Available: On Pre-Order or Reprinting

We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Lewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contributed to several books.