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Adaptive Games
Age Group_Uncategorized
Age Group_Uncategorized
automatic-update
B01=Eva Brooks
B01=Staffan Selander
B01=Susanne Dau
Category1=Non-Fiction
Category=JMR
Category=JNF
Category=JNFR
Category=JNQ
Category=UBJ
CKB
collaborative
Collaborative Learning Environments
Computational Play
COP=United Kingdom
Delivery_Delivery within 10-20 working days
Didactic Design
digital learning
Educational Robotics
Educational Robots
emerging
Emerging Technologies
empowering
Empowering Participation
eq_computing
eq_isMigrated=2
eq_non-fiction
eq_society-politics
Fairy Tales
Follow
Game Design
Game Principle
Holds
inclussive
Knowledge Acquisition
Language_English
Learning Designs
Lower Secondary Schools
NPC
PA=Available
participation
Participatory Design
Pervasive Games
Playful Learning
practices
Price_€100 and above
Project Based Learning
PS=Active
softlaunch
technologies
USA
Vice Versa

Digital Learning and Collaborative Practices

English

Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today’s digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments—adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.

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€167.40
Adaptive GamesAge Group_Uncategorizedautomatic-updateB01=Eva BrooksB01=Staffan SelanderB01=Susanne DauCategory1=Non-FictionCategory=JMRCategory=JNFCategory=JNFRCategory=JNQCategory=UBJCKBcollaborativeCollaborative Learning EnvironmentsComputational PlayCOP=United KingdomDelivery_Delivery within 10-20 working daysDidactic Designdigital learningEducational RoboticsEducational RobotsemergingEmerging TechnologiesempoweringEmpowering Participationeq_computingeq_isMigrated=2eq_non-fictioneq_society-politicsFairy TalesFollowGame DesignGame PrincipleHoldsinclussiveKnowledge AcquisitionLanguage_EnglishLearning DesignsLower Secondary SchoolsNPCPA=AvailableparticipationParticipatory DesignPervasive GamesPlayful LearningpracticesPrice_€100 and aboveProject Based LearningPS=ActivesoftlaunchtechnologiesUSAVice Versa
Delivery/Collection within 10-20 working days
Product Details
  • Weight: 444g
  • Dimensions: 152 x 229mm
  • Publication Date: 19 Jul 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Language: English
  • ISBN13: 9780367622558

About

Eva Brooks is Professor with Special Responsibilities towards IT-Based Design, Learning and Innovation and Director of Xlab in the Department of Culture and Learning at Aalborg University, Denmark.

Susanne Dau is Docent (Associate Professor) and research manager at the Professional Development and Educational Research Programme in the Department of Research & Development at the University College of Northern Denmark, Denmark.

Staffan Selander is Senior Professor in Education and Didactic Science in the Department of Computer and Systems Sciences at Stockholm University, Sweden.

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