Digital Art, Aesthetic Creation

Regular price €179.80
1960s
1970s
1980s
1990s
2000s
A. Michael Noll
A01=Paul Crowther
abstraction
Aesthetic Information
aesthetics
Age Group_Uncategorized
Age Group_Uncategorized
Andreas Broeckmann
Angel Wings
Author_Paul Crowther
automatic-update
Bell Telephone Laboratories
Bodies INCorporated
Breeding Forms
Category1=Non-Fiction
Category=AB
Category=ACXJ
Category=AGA
Category=AJ
Category=HPN
Category=QDTN
Category=UB
Category=UGN
Charles Csuri
computer art
computers
COP=United Kingdom
Cybernetic Serendipity
Cybernetic Serendipity Exhibition
David Em
David Rokeby
Delivery_Pre-order
Desmond Paul Henry
digital art
Digital Figuration
digital graphics
Digital Plasticity
downloading
Duane M. Palyka
Edward Zajec
eq_art-fashion-photography
eq_computing
eq_isMigrated=2
eq_non-fiction
Experiential Constants
figuration
Frieder Nake
Generative Aesthetics
Georg Nees
Gerhard Mantz
Harold Cohen
Henry’s Work
immersiveness
Intensive Magnitude
interactive
Interactive Digital Art
interfacing
Kenneth Feingold
Language Games
Language_English
Manfred Mohr
Maurice Benayoun
Max Bense
Modular Figures
Nancy Burson
net access
Olia Lialina
PA=Temporarily unavailable
philosophy
philosophy of art
Played Back
postmodern
Price_€100 and above
PS=Active
Ruth Leavitt
Self-aligning Ball Bearing
softlaunch
technology
Victoria Vesna

Product details

  • ISBN 9781138605763
  • Weight: 540g
  • Dimensions: 178 x 254mm
  • Publication Date: 18 Sep 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.

Paul Crowther is Professor of Philosophy at Alma Mater Europaea – Institutum Studiorum Humanitatis in Slovenia.